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1 point by rocketnia 4894 days ago | link | parent

"I guess I should have used strings in all of those cases, but I was taking advantage of the fact that I could actually bind values to the symbols to store some metadata."

If you don't mind, how does/did it seem easier to bind values to symbols than to bind them to strings?



2 points by Pauan 4894 days ago | link

I'm not shader, but I'm guessing that it's because... you can't.... bind values to strings...?

I mean, yeah, you could have a table where the keys are strings, and treat that as the metadata, but uuugh it's clunky and I've found myself disliking the whole "global table to hold data" thing more and more, recently.

Then again, I don't know how their compiler works, so I might be completely off-base here...

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