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3 points by zck 3098 days ago | link | parent

That's fair. Reading your post, it seems like you have four points:

1. Arc is slow. 2. Arc doesn't have threads. 3. You can't make an executable out of Arc. 4. If you're dealing with extending the low layers of Arc, you need to use Racket.

We don't need to switch to CL to solve #1 and #2 -- you can make Racket-Arc faster and add threads there. I'm not sure if switching is required for #3, but #4 is definitely only solved by switching languages.

I think I prioritize popularity more than other people; perhaps because I want libraries, and other people can write more libraries than I can. For example, see my long-coming rewrite of unit-test.arc, which is going to be out any season now.

I also have a possibly unwarranted hope that there will be a new official version of arc, or pg/rtm/kogir/sctb will hang out here more.

I guess my point is that switching to CL fixes some problems; some don't need a switch. And I worry about fragmentation.



3 points by highCs 3098 days ago | link

I see what you mean. I entirely agree with you. Basically, I would not want too to advocate for a switch if it was for minor reasons (even for most medium ones) that can be fixed or with which one can live. That happens a lot with software, you have to live with some shit and that's ok. I think my point goes beyond however.

For understanding why, let's discuss one aspect of software. There is something cool about software that actually many organisation miss I think. Software is pretty predictable. Just use your stats. So, if your development team was going at that velocity this month on that system, chances are they are going to move forward with the same velocity or so the next month. If you've had 15 new bugs this week on your system, chances are you gonna have at least 10 new bugs next week. If you had important successes with your system, chances are you gonna continue to be successful with your system again.

In other words, if your team is slow this month, they won't be fast next month. Nah, they wont. If you had bugs last week but think you've made big fixes, well you gonna be disappointed this week when you will understand that you've not fixed the mother of all bugs because there is no such thing. Your codebase has that property, it has that bug stats. It can go down, but using a continuous and low varying function.

If you adopt Arc and got 5 technical problems in 2 weeks all more or less related to Racket [0], chances are, that's my point, that you gonna have technical problems all along. So what I'm trying to do here by my call is not to fix a couple of issues. What I'm trying to do is to change the stats themselves. Arc must be smooth. If it's not smooth, hackers wont use it. Right now, Arc is unusable because, as you use it, you understand that statistically, Racket gonna pose problems. So you quit.

Note that I'm not advocating fragmentation. I'm advocating to, if reviews and discussions tell it's right, deprecate the Racket version for a CL one.

I've very quickly tried the Clamp implementation yesterday, and already, I've felt the difference. The ffi, check. As fast as C, check. Threads, check. Not repl problem in sublime, check. Easy import from CL, check. Executable, check (I've made one with clamp, it just worked). (Chances are, Im gonna continue to check at this rate.)

I think that makes my point more clear. Before any consideration, we must have a real good implementation hackers would use, as a foundation on which to build on. I can be wrong though. I may be making a judgement mistake of course.

[0] I've also had problems importing my symbols coming from a ffi to arc. Such a pain. It's already working with clamp though...

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3 points by zck 3098 days ago | link

> If you adopt Arc and got 5 technical problems in 2 weeks all more or less related to Racket [0], chances are, that's my point, that you gonna have technical problems all along.

> Right now, Arc is unusable because, as you use it, you understand that statistically, Racket gonna pose problems. So you quit.

I've had the complete opposite experience -- none of my problems with Arc are Racket-related. The things you have listed seem to fall into two categories: you prefer Common Lisp, or things that have been done in Clamp.

I think I'd be happier about switching implementations if we could update the site that most people using the language use to communicate on! The instructions still say to get a specific old version of mzscheme!

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2 points by akkartik 3097 days ago | link

Extremely valid point.

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4 points by akkartik 3098 days ago | link

The only caveat I want to inject is to not blame Racket too strongly. Clamp showed me that I don't know enough CL to make a good Arc in it. By the same token, Pauan's https://github.com/arclanguage/arc-nu showed me how much better Arc-on-Racket can be. Racket is pretty mature, but the default Arc implementation hasn't moved much from the days of mzscheme.

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1 point by highCs 3098 days ago | link

Sure, obviously Racket is a great language, specially for teaching. Though, I don't find it is in the same greatness category as C and python (and some others like Ruby, Rust and Go). Those are the hacker languages. I would like to see a lisp actually in this category.

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4 points by akkartik 3098 days ago | link

Just as a counter-point, I'm utterly unconcerned about fragmentation. This community is small, and the Arc codebase is small, in the grand scheme of things. It's tractable for one person to hold it in his/her head. We all have different strengths and weaknesses. If somebody finds it easier to work with C++ (that's me), go do it. If Common Lisp is your forte, and you find it easier to port Arc to it than to build threads into Racket-Arc, go for it. Regardless of where you are, it's tractable (though not trivial; write lots of tests!) to share code across projects.

One lament that often comes up with programmers is why software can't be as stable as a house or a bridge or whatever. Well, the reason is that our forebears tried lots of different houses and bridges before we settled on the ones we see today. That was only able to happen because of large amounts of fragmentation, only we don't call it fragmentation because atoms are harder to copy than bits, we just call it "trying again". Since bits are easy to copy, software culture has internalized some amount of "peer-pressure copying" under the banner of "avoiding fragmentation". I think it's silly. Particularly in the context of a small-scale project where there's never going to be much demand for deploying at scale, we'll never be a massive target for black-hat folks (so quickly transmitting security fixes isn't a priority), etc. Even for a large-scale project like Android, I think the problems people attribute to "fragmentation" are symptoms of deeper issues, and not fragmenting just keeps us from better understanding the issues.

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3 points by zck 3098 days ago | link

That's fair. I definitely have a bias away from creating architecture, which probably explains more of my reactions than I'm comfortable with. I normally prefer to make things work within an existing system.

But yeah, I do see that it's worthwhile to try random things; it just doesn't feel true to me. For some reason, waterfall design is what makes me more comfortable.

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