Arc Forumnew | comments | leaders | submitlogin
9 points by drcode 6152 days ago | link | parent

Here's a fully functional (as in, working) version of the ROBOTS game I wrote in CL that has heavy LOOP abuse (and FORMAT abuse). It would make a great arc exercise for someone :-)

BTW- Collisions of robots causes debris deadly to other robots.

-Conrad Barski

  (defun robots ()
    (loop named main
        with directions = '((q . -65) (w . -64) (e . -63) (a . -1)
                            (d .   1) (z .  63) (x .  64) (c . 65))
        for pos = 544
        then (progn (format t "~%qwe/asd/zxc to move, (t)eleport, (l)eave:")
		     (let* ((c (read))
			     (d (assoc c directions)))
		        (cond (d (+ pos (cdr d)))
			       ((eq 't c) (random 1024))
			       ((eq 'l c) (return-from main 'bye))
			       (t pos))))
        for monsters = (loop repeat 10
		             collect (random 1024))
        then (loop for mpos in monsters
                   collect (if (> (count mpos monsters) 1)
			         mpos
                               (cdar (sort (loop for (k . d) in directions
					            for new-mpos = (+ mpos d)
                                                 collect (cons (+ (abs (- (mod new-mpos 64) 
                                                                          (mod pos 64)))
                                                                  (abs (- (ash new-mpos -6)
                                                                          (ash pos -6))))
                                                               new-mpos))
                                           '<
                                           :key #'car))))
        when (loop for mpos in monsters
                   always (> (count mpos monsters) 1))
        return 'player-wins
        do (format t
                   "~%|~{~<|~%|~,65:;~A~>~}|"
                   (loop for p 
                         below 1024
                         collect (cond ((member p monsters) 
                                        (cond ((= p pos) (return-from main 'player-loses))
                                              ((> (count p monsters) 1) #\#)
                                              (t #\A)))
                                       ((= p pos) 
                                        #\@)
                                       (t 
                                        #\ ))))))